3/26/2023 0 Comments Radiant divine![]() It is not technically a spell, but it does require the player to consume spell slots. That means that you can only use Divine Smite twice. Tough ChoicesĪs a level 2 Paladin, players only have access to two 1st-level spell slots a day. If your target is a fiend or undead, that increases to 7d8 (average 28 points) damage. ![]() This also stacks with your normal Divine Smite, meaning that if you expend a 5th-level spell slot, you can do a total of 6d8 extra damage. That’s an extra 1d8 of radiant damage just for swinging your weapon around. At 5th level, Paladins gain access to 2nd-level slots and may use these to power Divine Smite to deal an additional 1d8 damage for a total of 3d8.īy 11th level, all of a Paladin’s melee weapon attacks automatically do extra radiant damage from Improved Divine Smite, even if you don’t spend a spell slot. By doing so, they imbue their weapon with radiant energy to deal a massive amount of extra damage. After making a successful attack, a Paladin may choose to use one of their spell slots to channel the divine rage of their deity. Hit HarderĪs a Paladin, players have the option to super-charge any melee weapon attack they make against a creature. Many Paladins prefer to hang onto their Divine Smites until they roll critical hits so that they can get the most out of the extra radiant damage. You can choose to use Divine Smite after you make your attack roll which is nice because you never feel like you’ve wasted your smite. ![]() The enemy simply takes the additional damage. A Paladin’s spellcasting utilizes their Charisma score, but luckily for you, Divine Smite doesn’t involve any kind of saving throws or DCs. ![]() At this level, they also unlock two 1st-level spell slots. Once a Paladin reaches level 2, they have access to spellcasting. If the target is a fiend or undead, the damage is increased by another 1d8 to a maximum of 6d8 (average 24 points). Using Divine Smite with a higher-level spell slot increased the damage by 1d8 per level to a maximum of 5d8 (average 20 points). The amount of damage for a 1st-level spell slot is 2d8 (average 8 points). Doing so will deal additional radiant damage to the attack. Starting at Level 2, whenever you successfully hit with a melee weapon, you may choose to expend a single spell slot. ![]()
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